Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Skilled smiths oft apprentice themselves to runemasters to learn the art of runesmithing, for the hard-won knowledge, accumulated over many generations, is not easy to grasp. Their runic hammers greatly aid them in the smithing of weapons, but can also be put to good use in combat.
Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente.
Procede de: | Dwarvish Smith |
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Se convierte en: | Dwarvish Runemaster |
Coste: | 29 |
PV: | 40 |
Movimiento: | 5 |
PX: | 82 |
Level: | 2 |
Alineamiento: | neutral |
ID | EoS Dwarvish Runesmith |
Habilidades: |
runic hammer de impacto | 16 - 2 cuerpo a cuerpo | mágico |
Resistencias: | |
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de corte | 20% |
de penetración | 20% |
de impacto | 20% |
de fuego | 10% |
de frío | 10% |
arcano | 10% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 50% |
Arena | 1 | 30% |
Arrecife costero | 2 | 30% |
Bosque | 1 | 30% |
Campo de setas | 1 | 40% |
Castillo | 1 | 60% |
Colinas | 1 | 60% |
Congelado | 2 | 30% |
Cueva | 1 | 50% |
Impenetrable | 99 | 50% |
Intransitable | 99 | 20% |
Llano | 1 | 30% |
Montañas | 1 | 70% |
Pantano | 3 | 20% |